

It is said that when the demons first entered into the world, a thunderous laugh rang out across the land. The game will mostly be played through theater-of-the-mind, but for situations where encounters are more complex (urban combat scenarios, most dungeons ect), battlemaps will be provided.Īs you're already aware, the foundation for D&D is the 3 pillars of adventure: Combat, Exploration, Socialization.īy default, I will try my best to strike a balance between all 3, but this may adjust depending on what the general interests of the group are.

The adventure spans from level 1 onwards to level 8. In case of unforseen scenarios, I, Vale, reserve the right to update this document accordingly with proper notice given to all players.Īnd with this right, I hope to maintain the faith and good will from all players that the decisions I make will benefit the group as a whole. The subjects in this document will include house rules, and what is and is not restricted in terms of playable races, classes, homebrew content, and more.

This document's main purpose is to elaborate on rules that are not covered in the PHB. This document, along with the D&D 5E Player's Handbook will serve as your guide to the CoC-inspired mechanics and lore that will be relevant to our game. Our story starts with 4 heroes in the village of Zendar. Villages pillaged and burned, the captured residents given the choice of being breeding stock or put to the sword.Įven now the lines between our world and Mareth's begin to shift and obscure, aspects from both worlds bleeding into one another like a messy painting across the Prime World.Įntire species of creatures once thought to only be fantastical are now being made manifest, many of which prey upon the Prime World races for multiple reasons, chief among them - pleasure. They bring tales of a world filled with strife. Whispers come from the various rangers and paladins manning the gates, their eyes haunted by what they have witnessed from various scryings into the land beyond. A malevolent interstice begins to seep through our last line of planar defense - the Polar Gates. And with it - our most recent contingent sent to Mareth has fallen. Once again the planes of the Prime World and Mareth have crossed and the demonic assault begins anew.
